#include "cStateInGame.h"
#include <stdio.h>
void CStateInGame::Init()
{
	printf(" State In Game: Init");
}

void CStateInGame::Update()
{
	printf(" State In Game: Update");
}

void CStateInGame::Render()
{
	printf(" State In Game: Render");
}

void CStateInGame::Exit()
{
	printf(" State In Game: Exit");
}